Watching the Olympics these last couple of weeks I have been struck by the difference between mistakes and failure. Last night Sasha Cohen skated onto the ice as a potential gold medalist and within seconds fell attempting her first jump. What came next? She bobbled the second jump too. What came next? She pulled herself together and won the silver.
A week or so ago, also within seconds of starting her program, Chinese pairs skater Zhang Dan was thrown to the ice and crashed into the wall. What came next? Her partner Zhang Hao helped her up, and within minutes they restarted their program and they won silver in their event as well.
How do they try these jumps again so soon after falling on that hard, unforgiving ice? The figure-skating commentators (who aren't winning many fans themselves, but that's another story) have pointed out more than once that attempting a difficult jump and failing gets more points than not attempting it at all. So you could say that it's built into the mechanism of the sport. Try, fail, try again.
I understand making a mistake and "covering" for it in performance. I'm a musician, and one of the things I practice is how I might fudge my way past a forgotten chord change or lyric, so that the performance doesn't come screeching to a halt. But that's not the same thing. There is no fudging around when you land on your butt on the ice. It's obvious. And it's painful. So how do they learn to move past the pain, shame and fear quickly enough to jump right up and move back into the program?
If we could learn that in business, our innovation efforts would be vastly more successful. I've been thinking about this a lot lately. Gwen and I are working on a conference presentation based on the "what drives innovation?" theme I've written about here before. As part of our research, last week I interviewed Vincent Barabba, former head of strategy at GM and author of Surviving Transformation. The discussion turned to fear of failure and learning from mistakes, and at one point I apologized for letting us get off topic. "Actually, this is central to your topic," he replied. He's right. Vince's theory -- one mistake should be allowed, and a concerted effort made to learn from that mistake. And the rewards system should reward experimentation.
It seems to me that as a culture -- except for isolated pockets such as sports -- we've lost any serious approach to learning from mistakes. This may be partly because learning from a mistake means taking responsibility for having made it in the first place. If you can't do that, you can't get to the learning.
And then, how *do* you learn from mistakes? It can't be as simple as,"Well, I won't do that *that* way again." It's much too facile to say "we must learn from our mistakes" and "we must create an environment that rewards risk-taking." *How* does that work on a corporate level, or in a business of any size?
Photo: ©Amy Sancetta/AP, from the Seattle Post-Intelligencer
November 7, 2005
Posted by Renee Hopkins Callahan
I wanted to point this out in case you don't read the comments -- reader Tim Bailen commented on my post on creating a culture of business experimentation that my process had some points in common with a process he had read about in an article on The Experimental Gameplay Project at Carnegie Mellon University. During this project, four grad students created over 50 games during one semester. Says Tim, "They found point 2, "start the process with a specific challenge", to be especially important."
Another commenter wondered if my post was original. It was, because I haven't really found much written about business experimentation beyond the "design thinking" that's all the rage these days. I made up the process I posted based on some of those principles (such as prototyping) and my experiences in a creative profession -- journalism. There's also a little bit of CPS in there (Creative Problem Solving), which is a rigorous process for solving problems. It doesn't specifically recommend experimentation, but it does involve validation, which scientific method tells us is critical for experimentation.
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