About this Author
Gwen Smith Ishmael, Sr. Vice President of Insights and Innovation at Decision Analyst in Arlington, TX, has led marketing and new product development activities in the CPG and technology industries since 1986. She also conceived and developed ground-breaking Web-based promotional vehicles, two of which are patent pending. Gwen holds an MBA in Marketing and is a featured speaker on insights and innovation around the world. Her writings have been featured in international text books, most recently in Managing 4 Ps of Marketing FMCG Sector, and Product Innovation: A Strategic Tool for Growth, by ICFAI Publications, 2006 and 2007, respectively.
Founding Author

Renee Hopkins Callahan started IdeaFlow and serves as chief blog-wrangler. She is Director of Innovation Services at Decision Analyst in Arlington, Texas, is a former journalist who worked as an editor and reporter for The Dallas Morning News and the Nashville Tennessean, and was managing editor of D, the Dallas city magazine. She has a master's degree in rhetoric and has also taught college-level English and informal logic.
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Category Archives
February 28, 2007
Posted by Renee Hopkins Callahan
Sami Viitamaki emailed me this model for crowdsourcing. He calls it the FLIRT model. I like this -- it offers a useful way of viewing many crowdsourcing efforts.
I think what would be fascinating would be some kind of meta-view of crowdsourcing in general. In the main it's not new. And some of the "old" methods have their places, still. And some of the old methods have undergone and will continue to undergo change. For example, marketing research is an "old" method that is scoffed at by many today, but it has its uses even in the crowdsourced world.
And crowdsourcing brokers, as Sami quite rightly calls Innocentive, are serving yet another purpose. I don't think there's any one way that's best for companies to open themselves to customer communities, but discovering all the ways to do this and all the ways Web 2.0 is changing this landscape is immensely helpful.
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+ TrackBacks (0) | Category: Crowdsourcing | Customer Co-Creation | Customer Viewpoint | Marketing | Marketing Research | New Products | Open Innovation
October 12, 2006
Posted by Renee Hopkins Callahan
One of the strongest themes at BIF-2 was that of community -- building community and of things/ideas being built/created by communities. Community seems to be to be at the same time too big and not big enough of a word to describe what’s been called “customer co-creation,” “community marketing,” “wisdom of crowds” and “crowdsourcing.” To unpack this theme of “community,” I’ll talk about some of the specific BIF-2 storytellers.
Tim Westergren talked of creating Pandora.com as an interface to connect musicians and listeners, thus creating a community. Part of the greatness of Pandora, though, is that music is always being suggested by the community to the end of bettering the mix of the individual “stations,” and then once it’s in the Pandora database, it’s available for recommendation to others in the community. There are also community stations – BIF-2 had one, and it would have been cool for the facility to have played it during the networking/discussion times.
Pandora.com is definitely about service, and Jeanneane Rae of Peer Insight talked about the customer-focus of the service innovation movement. Service is “about experience not product, which is a customer-focused kind of thinking. ….When you buy a service you buy a whole experience – so it must be customer centric.”
Diane Hessan of Communispace talked of creating online marketing communities as a way of understanding the people who buy your product, a way of walking in their shoes rather than assuming you know what they want. There are many ways to do this, but Communispace’s privately built custom communities are probably the most intimate way a company can connect to its customers in real time. If the community is specifically for a company, there’s great opportunity for these customers to share their opinions, thoughts, and ideas in any number of ways that could benefit the company *and* the customers themselves.
An example of how this would work came from Alice Wilder of Think-It-Ink-It, who talked about her work with the children’s TV show “Blue’s Clues”. She said “When you’re making a product, you need to ask your consumer what they think about your product as you make it.” This approach was more about shaping the product in progress – which requires a trusting and somewhat dynamic, not static, relationship between company and its community.
Author Bill Taylor, a co-founder of Fast Company, spoke of “tapping into the brainpower of your customers” by “establishing a platform in which everyone else does the work (!) He called this an “architecture of participation” whose driving question would be “what kind of social system can I create that will bring more smart people into my organization to contribute ideas?” Another driving question he mentioned – “Am I the kind of person that other smart people want to rally around and work with?” And, if the answer to that is “no!” I suppose the next question might be “In what ways might I become the kind of person that other smart people want to rally around and work with?” !!
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+ TrackBacks (0) | Category: BIF-2 | Collaborative Creativity | Crowdsourcing | Customer Co-Creation | Customer Viewpoint | Idea Generation | Marketing Research
September 27, 2006
Posted by Renee Hopkins Callahan
We know there's value in customer co-creation. If a customer helps you come up with an idea that you can make into a salable product or service, clearly there is value. But is that all there is?
The article My Customer, My Co-Innovator by Michael Schrage in Strategy + Business, talks about two other potential areas of value.
Let's say I call the value I just described in the first paragraph "idea value." This is not news: "Involving customers in the innovation process can add value to new product designs." That has been reported over and over in the stories on crowdsourcing, lead users, customer co-creation, etc.
But here's a second one -- I'll call that "insight value." It does not get talked about as much, and is well worth noting -- by inviting customers into your innovation process, you can learn a lot about what those customers actually want. It's like marketing research on steroids. Schrage quotes Randy Pond of Cisco: “We’ve found that when we share our tools with customers rather than just demonstrate how much we’ve improved our technologies, we learn a lot more."
The third area of value I want to call "trust value." This one has rarely been tied to customer co-creation. It's this: Inviting customers into your innovation process creates an environment of trust and can start a relationship that makes it easier for your customers to buy from you. Letting customers have a peek behind the curtain starts a relationship, and more importantly, implies a level of trust. And trust is persuasive -- people buy from someone they can trust.
So, even if you never gain a single usable insight or see a single usable idea out of the relationship you develop by inviting your customers as co-creators, you still benefit by the relationship because they are more likely to trust you -- and buy from you -- if they know how you do what you do. Here's a great illustration from the Strategy + Business article:
The world’s top investment banks, meanwhile, profitably peddle tens of billions of dollars’ worth of complex financial instruments, such as synthetic securities and derivatives, every year. Even sophisticated customers, such as Fortune 1000 companies and hedge funds, are often understandably reluctant to take a chance on new financial instruments. So the banks now give their customers the same computerized “wind tunnel” and “stress testing” algorithms that their own quantitative analysts have used to design the products in the first place.
“In the early days, we would run simulation after simulation demonstrating that our instruments would help them better hedge their risks,” acknowledges one former Goldman Sachs and Salomon Brothers executive. “But, frankly, they didn’t fully trust either us or our simulations. It wasn’t until we started giving them the simulation tools we used ourselves that they took us seriously.”
These free simulators proved to be the most profitable innovation that the Goldman Sachs derivatives group launched. Soon, clients began asking for custom derivatives and other tailored instruments. “Without the simulators, customers would never have known what to ask for, and we would never have thought to ask,” recalls the bank executive. Yet, despite its success, this innovation appeared nowhere in the bank’s R&D budget or prospectus. It was only a tacit, not an explicit, locus of value creation.
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+ TrackBacks (0) | Category: Crowdsourcing | Customer Co-Creation
September 21, 2006
Posted by Renee Hopkins Callahan
Last summer I wrote a post on the "crowdsourcing" phenomenon that started a couple of online and offline discussions. One of the people who contacted me after that post was made was Jessi Hempel of Business Week, who was researching an article on crowdsourcing. That article is in the Sept. 25 magazine, in the second issue of the INside Innovation quarterly.
I've exchanged some email and had a couple of very nice conversations with Jessi, and although I am not mentioned in the article, (making me what we in the media used to call a "background interview!"), I can see the thread of some of our conversations in it.
One thing in particular we discussed was "rules" or guidelines for crowdsourcing. It's pretty clear that inviting the public at large to contribute ideas could potentially result in the proverbial "drinking from a firehose" situation. The best case would be you'd spend a hugr amount of teim, energy, and money sifting through the chaos. The worst case would be that you'd just get lost and net out with nothing.
In Jessi's article, the four guidelines are:
1. Be Focused -- "Vaguely defined problems get vague answers."
2. Get Your Filters Right -- "Companies need effective filters to pick the gems."
3. Tap The Right Crowds -- "Smart companies want to assemble the corwds with the most sophisticated knowledge about their business problems to maximize the impact of the small percentage of idea generators within the crowd." This speaks to a corollary of the familiar 80/20 rule -- except in the case of social networks, it's more like the 90/10 rule. About 10% of the participants create and/or build content, while about 90% passively observe.
4. Build Community Into Social Networks -- "CAsh is key to getting people to participate, but successful crowdsourcing taps into a well of passion about a product that stretches beyond monetary compensation."
My rules were similar. The first two are nearly identical:
1. Focus -- Understand how you want to use these ideas; what's your business objective? how does crowdsourcing fit? Otherwise you are just looking for a needle in a haystack.
2. Filter -- You need some way to filter the ideas coming from consumers, either by setting up a system of your own, deputizing someone in your firm to be in charge of crowdsourcing.
Here we diverged -- my 3 and 4 were:
3. Feed -- Figure out a way to feed those ideas into your company; the method of feeding will depend on what your focus is and what kind of filter you have set up, but without a way to figure out how to move ideas into action, you'll be spinning your wheels.
4. Fund -- Offer incentives to consumers, partly for ethical concerns and partly for business concerns -- it's been proven that reward fuels creativity, and while it's true that intrinsic reward (the joy one gets from creating new ideas) weighs more, extrinsic reward (money, recognition) helps as well and helps avoid a "crowdsourcing backlash" -- the image of your company as a slave laborer.
My "fund" accomplishes many of the same things as Jessi's "build community" although is more pointedly about incentives. But we had a significant divergence on No. 3 that's worth noting. While her No. 3, "Tap Into The Right Crowds," is important, I would include it as part of No. 1, Focus.
Meanwhile, my No. 3, Feed (as in "figure out how you will feed those ideas into your company") is very critical, in my opinion. My experience of working with companies on their innovation projects is that this is a sore point; quite often they really *don't* know how to bring those ideas back into their own fold. The new businesses that are being built on the crowdsourcing meme likely have this aspect built into their business model. However, a business that wants to tap into the power of consumer-generated ideas will definitely need a "feed" process or risk wasting all those bright ideas.
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June 5, 2006
Posted by Renee Hopkins Callahan
Wired, the magazine that brought us the meme "long tail" has now brought the new meme "crowdsourcing" to the light of day.
As defined by its creator, Jeff Howe, in a June Wired article and new blog: "Crowdsourcing represents the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people in the form of an open call. This can take the form of peer-production (when the job is performed collaboratively), but is also often undertaken by sole individuals. The crucial prerequisite is the use of the open call format and the large network of potential laborers.
"For the purposes of the article, we set even stricter parameters: We decided we would only look at case studies involving big established companies (like Getty, Viacom and P&G). For the purposes of the blog, I advocate a slightly more inclusive definition. I interpret crowdsourcing to be taking place any time a company makes a choice to employ the crowd to perform labor that could alternatively be performed by an assigned group of employees or contractors, even if the company is just now putting up a shingle. In other words, crowdsourcing need not require an active shift from current employees (or again, contractors) to the crowd; it can start with the crowd."
The short version: "Everyday people using their spare cycles to create content, solve problems, even do R&D."
The shorter, much more blunt and to-the-point version: "A billion amateurs want your job."
Simply put, this is open innovation on a much larger playing field. Some of us may not yet have made the connection that the revolution in customer-created media -- Flickr, YouTube, etc. -- would extend to R&D. In the innovation media (wow -- it just occurred to me that there is such a thing! and that IdeaFlow and the Innovation Hub are part of it!), we've talked about customer input into innovation and distributed creativity via the Lego's model, for example, and Eric Von Hippel's lead user theory. We've talked about InnoCentive, the website started by Eli Lilly where the likes of Proctor & Gamble and Dupont now post scientific challenges for the InnoCentive community to solve.
Howe's crowdsourcing marries these concepts and describes a playing field for open innovation that includes technology and science -- coding, scientific and engineering problems -- as well as content creation for advertising itself and to sell advertising around.
Here are some of my thoughts about the effect crowdsourcing will have on business innovation:
-- Increased competition: What took you years to build will take your competition much less time if they are able to harness distributed solutions in order to do it.
-- A shift of emphasis from production to filtering: If crowdsourcing means that the cost of solving problems and of generating content will go down, it also means the cost and the need for filtering will go up. You will need to filter not only for what's good vs what's bad, but for what fits your strategy. As Henry Chesbrough says, "not all the smart people work for you." The challenge will not be to find the smart people and hire them, nor to outsource to the cheapest source -- but to find the right sources.
This will require a shift of thinking. For instance -- if you have an idea management program for your employees, is there a way to alter it to include ideas and/or content from the outside? If you are outsourcing jobs to India or China, would it be better to find or build a marketplace on which to offer not jobs but projects to the highest possible qualified pool of labor at the cheapest possible cost? What does this do to your processes for getting ideas into the pipeline? To your development process?
What is crowdsourcing going to do for -- or to -- *your* business?
To give you more to think about, I'll include some quotes of what others are saying:
Comments on digg.com: "Although 'crowdsourcing' has existed in the open source community for years, the difference now is that the technology has evolved to allow anyone to participate in these communities. Fifteen years ago, you almost needed a computer science degree just to use open source products, not to mention actually contributing to them. With the web 2.0 technology of today, even those with minimal computer skills can join and become active participants in online communities to contribute thoughts and ideas via blogs, photography via Flickr and iStockphoto, and maybe even solve a complex R&D problem for a major company. 'Crowdsourcing,' while not a new idea, is now becoming a mainstream phenomenon.
Techdirt: "It then raises two issues: how does that challenge existing ways of doing business and what types of companies spring up to take advantage of the new possibilities....It's a case where companies are recognizing that sometimes a fresh perspective is quite valuable, rather than assuming that they need to somehow protect their traditional way of doing business. Unfortunately, as with many buzzwords, expect to start seeing lots of new business models that talk up how they're leveraging "crowdsourcing" when the truth will be that very few are actually doing so." (Note: TechDirt also recommends this BuinessWeek article on the rise of the "digital working class.")
ZDNet blogs: "Will crowdsourcing eclipse long tail [as a buzzword]?"
Bruce Sterling in Wired Blogs: "Like Jeff Howe, I also believe that 'crowdsourcing' is indeed a useful neologism. That's because "crowdsourcing" names part of the same elephant as 'Long Tail,' 'Invisible Tail,' 'collective intelligence,' 'folksonomy,' 'search and publish/publish and search,' 'attention economy,' 'collaborative web filters,' 'architecture of participation' and 'commons-based peer-production, among other such. New terminology is boiling out of this realm of activity practically every day now. It is being created because there is a pressing and demonstrable need for it."
And, finally, from the Crowdsourcing article itself: "Technological advances in everything from product design software to digital video cameras are breaking down the cost barriers that once separated amateurs from professionals. Hobbyists, part-timers, and dabblers suddenly have a market for their efforts, as smart companies in industries as disparate as pharmaceuticals and television discover ways to tap the latent talent of the crowd."
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