About this Author
Gwen Smith Ishmael, Sr. Vice President of Insights and Innovation at Decision Analyst in Arlington, TX, has led marketing and new product development activities in the CPG and technology industries since 1986. She also conceived and developed ground-breaking Web-based promotional vehicles, two of which are patent pending. Gwen holds an MBA in Marketing and is a featured speaker on insights and innovation around the world. Her writings have been featured in international text books, most recently in Managing 4 Ps of Marketing FMCG Sector, and Product Innovation: A Strategic Tool for Growth, by ICFAI Publications, 2006 and 2007, respectively.
Founding Author

Renee Hopkins Callahan started IdeaFlow and serves as chief blog-wrangler. She is Director of Innovation Services at Decision Analyst in Arlington, Texas, is a former journalist who worked as an editor and reporter for The Dallas Morning News and the Nashville Tennessean, and was managing editor of D, the Dallas city magazine. She has a master's degree in rhetoric and has also taught college-level English and informal logic.
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October 12, 2006
Posted by Renee Hopkins Callahan
One of the strongest themes at BIF-2 was that of community -- building community and of things/ideas being built/created by communities. Community seems to be to be at the same time too big and not big enough of a word to describe what’s been called “customer co-creation,” “community marketing,” “wisdom of crowds” and “crowdsourcing.” To unpack this theme of “community,” I’ll talk about some of the specific BIF-2 storytellers.
Tim Westergren talked of creating Pandora.com as an interface to connect musicians and listeners, thus creating a community. Part of the greatness of Pandora, though, is that music is always being suggested by the community to the end of bettering the mix of the individual “stations,” and then once it’s in the Pandora database, it’s available for recommendation to others in the community. There are also community stations – BIF-2 had one, and it would have been cool for the facility to have played it during the networking/discussion times.
Pandora.com is definitely about service, and Jeanneane Rae of Peer Insight talked about the customer-focus of the service innovation movement. Service is “about experience not product, which is a customer-focused kind of thinking. ….When you buy a service you buy a whole experience – so it must be customer centric.”
Diane Hessan of Communispace talked of creating online marketing communities as a way of understanding the people who buy your product, a way of walking in their shoes rather than assuming you know what they want. There are many ways to do this, but Communispace’s privately built custom communities are probably the most intimate way a company can connect to its customers in real time. If the community is specifically for a company, there’s great opportunity for these customers to share their opinions, thoughts, and ideas in any number of ways that could benefit the company *and* the customers themselves.
An example of how this would work came from Alice Wilder of Think-It-Ink-It, who talked about her work with the children’s TV show “Blue’s Clues”. She said “When you’re making a product, you need to ask your consumer what they think about your product as you make it.” This approach was more about shaping the product in progress – which requires a trusting and somewhat dynamic, not static, relationship between company and its community.
Author Bill Taylor, a co-founder of Fast Company, spoke of “tapping into the brainpower of your customers” by “establishing a platform in which everyone else does the work (!) He called this an “architecture of participation” whose driving question would be “what kind of social system can I create that will bring more smart people into my organization to contribute ideas?” Another driving question he mentioned – “Am I the kind of person that other smart people want to rally around and work with?” And, if the answer to that is “no!” I suppose the next question might be “In what ways might I become the kind of person that other smart people want to rally around and work with?” !!
Comments (4)
+ TrackBacks (0) | Category: BIF-2 | Collaborative Creativity | Crowdsourcing | Customer Co-Creation | Customer Viewpoint | Idea Generation | Marketing Research
March 3, 2006
Posted by Renee Hopkins Callahan
In advance of Sunday night's Academy Awards ceremony -- and for everyone who's ever sat through film credits and wondered what the heck a group is -- here's a great piece from NPR's Morning Edition on sound mixers and grips. Excerpt: "The late actor George C. Scott once told an interviewer that if he were ever stranded on a desert island there would be three things he'd need to have: food, shelter -- and a grip."
Comments (1)
+ TrackBacks (0) | Category: Collaborative Creativity | Creativity | Innovation, General
February 11, 2006
Posted by Renee Hopkins Callahan
The last post talked about creativity at work and collaborative creativity, and those are the subjects of the book Orchestrating Collaboration At Work: Using Music, Improv, Storytelling, and Other Arts to Improve Teamwork by Linda Naiman and Arthur Van Gundy. The book was published in 2003 by Wiley/Jossey-Bass/Pfeiffer, but is now available through Linda's website as a .PDF download for $48.99.
This is a hefty book -- 265 pages -- chock full of exercises that can be used for teambuilding, ice breakers, energizers, and to stimulate creativity, to teach teams to work through change, think strategically, and collaborate more effectively. I downloaded it, printed it out, and had it comb-bound, and now my copy is now is full of sticky notes on exercises I've vowed to try for various client projects and training sessions.
Those who have to defend the use of the arts in business will find a lot of help here as well. The first part of the book lays out th authors' argument that the arts are just what business needs today. A sample: "Businesses today want to break away from their limitations, aim higher, and be a creative force for good in the world. We need the transformative experiences that the arts give us to thrive in a world of change." This section includes interviews with luminaries such as John Seely Brown, and case studies from companies such as the World Bank and Lexis-Nexis.
Van Gundy and Naiman did not make up every single exercise -- approximately 35 others contributed exercises as well. The resulting variety is a welcome breath of air after the shelves of books available that set forth a theory for creativity and then offer exercises that don't vary much. In addition to many exercises, the authors' contribution is in the extremely useful and clear presentation of these exercises. They're divided into section according to the art form used -- music, drawing, painting, collage, storytelling, improv, poetry, and others. And each one includes a clear statement of the objectives, the uses (team-building, change management, etc.), the time required and materials needed.
Bottom line -- this is well worth the $48.99. I have spent many times that amount to go to week-long conferences that didn't give me anywhere near this much useful information that I could take back to my work.
Comments (0)
+ TrackBacks (0) | Category: Books | Coaching | Collaborative Creativity | Corporate Climate | Creativity | Training
February 17, 2004
Posted by Renee Hopkins Callahan
Im going to do a little reporting on Braintrust, a conference on knowledge management I attended last week. My experience of knowledge management as a field is that it seems to take two approaches. The first approach, the one that interests me most, is all about creating knowledge and working collaboratively and sustaining communities of practice. The second approach seems to be all about the nuts and bolts of getting knowledge out of the head of employee A and into the head of employee B, via intranets and software models and concepts for collaboration that seem just a short step above the old company suggestion box.
Keynote speaker Nancy Dixon spoke about the conflict between these two approaches in a talk about conversation. You cant give someone else your knowledge every person recreates the knowledge they apply, said she, and therein lies the conflict. Conversations are a preferred way to get knowledge shared, although they are not always as effective a way to share knowledge, because communication by conversation inherently also creates confusion. But -- along with that confusion, conversations also inherently create new meaning. When the same word means different things to different people; when the listener quickly interprets whats being said against his or her own unquestioned inferences and worldview; when each mind in the conversation creates its own knowledge thats slightly different from what the other minds involved in the conversation are understanding and creating -- these factors make sharing existing knowledge difficult. But they also lead to the creation of new knowledge.
One of the most fascinating aspects of Dixons talk was that her suggestion for making knowledge-sharing through conversation easier is also a suggestion that will make creating new knowledge through conversation easier as well. Her suggestion: Ask the "powerful question." Assume the other person has a reason for their conclusion that makes sense to them, because the knowledge that you want is not their conclusion but the reasoning for their conclusion. So you ask a powerful question meant to discover that reasoning.
Said Dixon: The powerful question is, 'Help me understand your thinking, how did you reach that conclusion?' Each time the question is asked the language is slightly different, but what is the same is that you are asking for the other to let you in on the connections that exist in his/her own mind. What is so powerful is that it is the thinking behind other's conclusions that provide the needed in-depth understanding.
Why is the powerful question also a useful concept for knowledge creation as well as sharing? Because it uncovers the connections that the other person has made that led them to create the knowledge they are sharing with you. Assuming you do the same and share your connections, then the pool of information from which connections can be made grows, including what Id call meta-connection information information about the logical framework from which connections can be made. All of this in turn increases the chances of inventive recombination.
Comments (5)
| Category: Collaborative Creativity | Conferences | Corporate Climate | Creativity | Inventive Recombination
February 2, 2004
Posted by Renee Hopkins Callahan
Social networking and innovation is the subject of a Stanford Business School study that says "disparate information and its transmission are keys to innovation." Study author Martin Ruef says weak ties "allow for more experimentation in combining ideas from disparate sources...." His research shows that "entrepreneurs who spend more time with a diverse network of strong and weak ties...are three times more likely to innovate than entrepreneurs stuck within a uniform network."
You may recall I posted before about how creative people have brains that are more open to outside stimuli (and are able to handle it, otherwise they would be creative but driven insane by the stimuli). So I'm not surprised to see this information.
I'm also reminded of a conversation I had with Andrew Hargadon, author of How Breakthroughs Happen. Hargadon calls 'innovation...a phenomenon of networks connected by 'technology brokers' - people or organizations that link isolated groups and industries to integrate previously unrelated viewpoints and technologies to resolve new problems."
It makes sense that innovative, entrepreneurial people would be those who see the value of weak social ties as a means of gathering, evaluating and sorting information about the world. This information, these social connections generate the stuff out of which inventive recombination happens.
Is there a social networking site out there yet that really taps into this? I've done Ryze, been invited to Friendster, been invited to orkut...but I haven't studied any of them all that closely. It would be interesting to see if there are specific features on any of these sites that make it possible for this kind of weak-tie networking, without pushing the social tie into a more explicit strong tie that's not as useful for entrepreneurship and innovation.
Comments (1)
| Category: Andrew Hargadon | Brain Chemistry & Creativity | Collaborative Creativity | Innovation, General | Inventive Recombination
October 3, 2003
Posted by Renee Hopkins Callahan
One absolutely fascinating talk was by Phil Fawcett, whos a Technology Transfer Agent at Microsoft. Phil, a 20-year veteran of Microsoft (one assumes he probably doesnt have to work anymore!) created this job and has grown it to the point where theres a small staff of people helping him. His goal: Get research and product people to talk to each other. Right now, half of Microsoft ideas get into release. Hed like to increase that percentage so that the $7 billion Microsoft will invest in R&D in fiscal 2004 will be best used.
Phil says technoloy transfer is a fundamentally social process for managing key technology assets, and its a process that requires trust. Trust and risk must be balanced using communication processes. And this is where Phil comes in. Much of his talk was about how he fosters communication among his constituencies (researchers, product groups, senior management) to create a development environment suited to product-ready research.
One point thats a little beside the point but still interesting: Phil says that for Microsoft researchers, failure isnt fatal. At Microsoft, the real failure is not to document what youve learned from a failure.
Just in case youre curious, here are some of the Nerd Herder Methods Phil says he uses at Microsoft:
- TechFest A technology trade show put on by researchers for the rest of Microsoft.
- Blitz A 2- to 3-hour session, with new researchers or product groups doing demos every 15 minutes.
- Offsite A 1- to 2-day meeting off-campus for the purpose of exchanging ideas about a topic that may lead to awareness of long-term issues, best used before initial product planning when groups are not talking to each other
.need to have key influencers and key combatants there.
- Brainstorm/Collaboration An exchange of ideas in a 1- to 2-hour meeting session, either to create new solutions or to discuss trade-offs between several alternatives.
- Heartbeat Meeting Sessions of 3 to 4 focused researchers and product group staffers who meet every 1 to 2 weeks to drive action items within their respective divisions and monitor level engagement between the two groups.
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| Category: Collaborative Creativity | Commercialization | Conferences | Corporate Climate | Innovation, General | New Products | Technology
October 2, 2003
Posted by Renee Hopkins Callahan
More on Convergence: Im going to write now about a session I didnt actually attend (there were tough choices to make!), but I heard great feedback on it from several conference attendees. Also, the subject was trust, a topic crucial to innovation, and one weve discussed here before.
Jim Mikula and Ruth Ann Hattori led this session, and most of my comments here are based on their white paper, "Collaboration, Trust and Innovative Change," which was part of the session handouts. If you are concerned about the need for setting up a relationship of trust for a collaborative innovation venture, its well worth reading.
Basically, Mikula and Hattori spell out these four attributes of trust:
- Authenticity
- History of fulfillment
- Ability to fulfill
- Commitment to the relationship
Individuals or companies are said to be highly invested if all four attributes of trust are present in their relationship. And, this highly invested state is one necessary precondition for collaborative innovation. Of course, whether or not these trust attributes are present in the relationship, or could be developed, is a matter of opinion. Mikula and Hattori are simply offering the suggestion that this opinion should be based on a careful assessment rather than gut instinct, and their framework offers a structure with which to make this assessment.
Another good point regarding trust assessments: they are domain-specific. Their example: You may trust your organizations controller with finances but you may not trust him or her to create an outstanding training class.
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| Category: Collaborative Creativity | Conferences | Innovation, General | Open Innovation
October 1, 2003
Posted by Renee Hopkins Callahan
The theme of Convergence may have been innovation, but thats not to say that everyone there was up on the latest innovations. Not only had many people I spoke to not heard of IdeaFlow, most had never heard of blogging, either!
But there was at least one other blogger there besides me and Joyce Tom Asacker, author of The Four Sides of Sandbox Wisdom: Building Relationships In An Age of Chaos, Complexity, and Change, who was the Monday lunch keynote speaker. Toms blogged Convergence impressions, including photos (none of me!), are here.
Innovation is how well you flow around the obstacles, Tom told us, which reminded me of something I heard folksinger Chuck Pyle (best-known as the writer of Jaded Lover) say in a recent concert: Life is short, but wide.
UPDATE: I just found out that Imaginatik, featured in my first Convergence installment, has a blog too. Anybody else who was at Convergence have one? Let me know!
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| Category: Blogging & Innovation/Creativity | Collaborative Creativity | Conferences | IdeaFlow
September 30, 2003
Posted by Renee Hopkins Callahan
More conference notes and ruminations, this time on the talk Innovating Space Using Innovation Space by Jason Heredia of Turnstone (a division of Steelcase) and Tom Mulhern of Conifer Research, a Chicago-based ethnographic research company.
Steelcases research, some done in conjunction with Conifer, asks these questions: What kind of spaces enhance innovation, and what kind of space detracts from innovation? And, even better: Where does innovation live [in the workplace]? Answer: In the linkages between people.
And yes, this is the very territory that the social networking folks are working on. One way to look at social software would be, does the software allow for the right kind of linkages between people, the right kind of access to the space where innovation lives? In their talk, Tom and Jason set forth some Principles of Innovation Space, and I include them here because I wonder if these same principles would apply to the space that a group creates/accesses by using social software, or if the entire model would be different. Here are the principles:
- Persistence: Supports the continuous refinement of the teams shared mind.
- Intent: Not just meeting space, but shared work space in which sustained, purposeful efforts take place and leave traces behind.
- Interaction: Encourages and explicitly drives interaction, bridges the digital and physical worlds.
- Dynamism: Purpose of the space changes as intentions and goals change.
- Flexibility: Supports change modes in innovation.
It seems to me that these would be excellent principles to apply to social software. But thats not my field, so Im totally open to comments there. And of course, if you talk about social software in terms of disruptive innovations, then at some point (perhaps already bubbling up now) therell be some kind of software that allows us to interact and work together in ways that we cant even imagine yet. If its really disruptive, it will allow us to work together in ways that even its creator(s) didnt imagine.
One other interesting thing I found out during Tom and Jasons presentation: The material thats best for group projects is actually that stuff Ive always thought was called foam core but is really (so Tom says) fome cor. Its better than easel pads or tacking things up on walls, because it allows you both to work in large format and to save your work while still in the large format.
So can a group accomplish with a wiki and a groupblog (such as this one) what they could accomplish with some fome cor/foam core and colored markers?
Finally, either Tom or Jason, I forget who, mentioned that the Steelcase site has a lot of information on space, design and workplace issues. They werent kidding. There I found an excellent Steelcase Workplace Report titled: "HotHouse Environments: Fostering Breakthrough Innovation," which presents the findings of two years of surveying more than 1,500 corporate executives, facilities managers, and design professionals from various industries on these questions: How can the workplace affect the way people work
and how satisfied they are? What keeps them from sharing information and being collaborative? Steelcase also has an e-zine called 360, where I found this article based on the HotHouse research: "Unleashing Hidden Creativity: Does Place Matter?". Both are worth reading.
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| Category: Collaborative Creativity | Conferences | Corporate Climate | Innovation, General
September 29, 2003
Posted by Renee Hopkins Callahan
Lets just get this straight upfront: I am not a real-time conference-blogging demon! For that reason Im just now getting around to blogging my notes from last weeks Innovation Convergence. But what I lack in speed I hope to make up for in value! Ive got lots of notes and impressions to share.
First, my overall main impression was that Capital I-Innovation has arrived. Last years Convergence had just 70 attendees. This year there were 220, and new conferences on the subject are springing up like mushrooms after a thunderstorm, including this Decembers Return on Innovation, at which IdeaFlow contributors Joyce Wycoff and John Wolpert will both be speakers.
Convergences very first keynote speaker, Mark Turrell of Imaginatik, referenced a famous (in innovation circles, anyway) Gary Hamel quote that seems to be on its way to becoming reality: Innovation must become what quality was 20 years ago.
Turrell sounded another common theme in his keynote, Measuring the Financial Impact of Innovation: Calculating Your Innovation Gap. That common theme was to make a differentiation between innovation and creativity, and pretty much every speaker I heard did this. Boiled down to the basics, the difference seemed to be that innovation is a process and creativity is not. Devotees of a process approach to creativity might beg to differ, but for the purposes of this conference, the distinction allowed most speakers a productive platform from which to dive into their take on the innovation process.
My notes on Turrells innovation/creativity definitions: Innovations a much more corporate thing than creativity, much more of a process. People who dont get creativity are the ones who control the budgets, the ones you must convince to fund innovation.
Innovation is the process of handling new things; creativity is a one-off, invention is a one-off. Invention and creativity are part of the innovation process.
The main point of his talk was to expound on IOI, or the financial Impact of Innovation. He defined this as the proportion of current and future revenue and profit that is dependent on the companys ability to innovate, and defined IOI components as revenue growth, revenue protection, productivity, and disruptive change (unplanned activities, or risk).
He then said the innovation gap is the difference between the target level of innovation (IOI) and the current innovation capacity, which is based on the ability of a firm to handle new things.
Idea management is important, because too many new ideas block the pipeline. You could expect him to say that, since Imaginatik is in the idea-management business, but this was another theme that was sounded by many speakers, including the other opening-day keynote, Dr. George Land of the Farsight Group.
First, Land's innovation/creativity definitions: At the beginning of his talk, A Systems Process for Innovation, he defined innovation as organized creativity.
Lands Advanced Innovation Method is a process for bringing innovation to a corporation. Most important is the first part, determining what strategic innovation would be for the company. Seventy percent of time and budget should go to the first three steps, he says, which doesnt even get you to the generating concepts stage. The important first three steps encompass alignment, an innovation audit, and a determination of an innovation strategy. A big part of this is determining internal and external customers deep needs what does the customer really want or need in the future? Land says his company actually puts a large number of resources into training a client companys customers in creativity to get them to articulate their needs. I of course found this fascinating in light of our own consumer-based approach, which has been discussed here recently.
And, connecting to another discussion weve been having here lately, this time on the Copyright Wars, Land dropped something of a bombshell early on in his speech by declaring that product innovations are very easy to copy, and patents are an invitation to a lawsuit. Sure enough, the first question in the following Q&A was about this assertion. Land explained further: Patents are very easy to go around. The issue is a flow of innovation, and whats in the pipeline to develop after what youve got now has been copied. Always assume youre going to get copied, and try to discover where you can innovate that it will be invisible. Developing intellectual assets documented current and past knowledge that can lead to the creation of new knowledge through systematic innovation -- is better than developing IP, which he defined as knowledge with legal ownership.
According to Land, only 15% of corporate innovation comes from R&D departments, so thats not the most important place to be innovative in a corporation. The companies most successful at innovation are stealthily innovating their process, distribution, or some other aspect thats hard for competitors to grasp and copy.
But in any case, he echoed Turrell by saying, dont bust the dam of ideas until youve got somewhere for the water to go. Innovation efforts must be targeted or they create chaos. Its a duty and an obligation NOT to collect too many ideas, to be ruthless with idea management.
Finally, and this is another theme that was echoed over and over again: The CEO must drive innovation, and financial gap analysis is essential on the front end. You must arm yourself with the facts. Land also felt that a company should have an EVP or C-level innovation executive heading an innovation department that would integrate all functions marketing, technology, business development, etc. And a companys biggest barriers to innovation, in his view, are lack of leadership to drive innovation, and lack of strategic alignment regarding innovation.
And this was just the first part of the first day!!! More to come.
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| Category: Collaborative Creativity | Commercialization | Conferences | Corporate Climate | Creativity | Disruptive Innovation | Innovation, General | Law & Policy | Marketing | Marketing Research | New Products | Open Innovation | Patents | ROI (Return on Innovation) | Technology
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