About this Author
Gwen Smith Ishmael, Sr. Vice President of Insights and Innovation at Decision Analyst in Arlington, TX, has led marketing and new product development activities in the CPG and technology industries since 1986. She also conceived and developed ground-breaking Web-based promotional vehicles, two of which are patent pending. Gwen holds an MBA in Marketing and is a featured speaker on insights and innovation around the world. Her writings have been featured in international text books, most recently in Managing 4 Ps of Marketing FMCG Sector, and Product Innovation: A Strategic Tool for Growth, by ICFAI Publications, 2006 and 2007, respectively.
Founding Author

Renee Hopkins Callahan started IdeaFlow and serves as chief blog-wrangler. She is Director of Innovation Services at Decision Analyst in Arlington, Texas, is a former journalist who worked as an editor and reporter for The Dallas Morning News and the Nashville Tennessean, and was managing editor of D, the Dallas city magazine. She has a master's degree in rhetoric and has also taught college-level English and informal logic.
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Monthly Archives
September 27, 2006
Posted by Renee Hopkins Callahan
We know there's value in customer co-creation. If a customer helps you come up with an idea that you can make into a salable product or service, clearly there is value. But is that all there is?
The article My Customer, My Co-Innovator by Michael Schrage in Strategy + Business, talks about two other potential areas of value.
Let's say I call the value I just described in the first paragraph "idea value." This is not news: "Involving customers in the innovation process can add value to new product designs." That has been reported over and over in the stories on crowdsourcing, lead users, customer co-creation, etc.
But here's a second one -- I'll call that "insight value." It does not get talked about as much, and is well worth noting -- by inviting customers into your innovation process, you can learn a lot about what those customers actually want. It's like marketing research on steroids. Schrage quotes Randy Pond of Cisco: “We’ve found that when we share our tools with customers rather than just demonstrate how much we’ve improved our technologies, we learn a lot more."
The third area of value I want to call "trust value." This one has rarely been tied to customer co-creation. It's this: Inviting customers into your innovation process creates an environment of trust and can start a relationship that makes it easier for your customers to buy from you. Letting customers have a peek behind the curtain starts a relationship, and more importantly, implies a level of trust. And trust is persuasive -- people buy from someone they can trust.
So, even if you never gain a single usable insight or see a single usable idea out of the relationship you develop by inviting your customers as co-creators, you still benefit by the relationship because they are more likely to trust you -- and buy from you -- if they know how you do what you do. Here's a great illustration from the Strategy + Business article:
The world’s top investment banks, meanwhile, profitably peddle tens of billions of dollars’ worth of complex financial instruments, such as synthetic securities and derivatives, every year. Even sophisticated customers, such as Fortune 1000 companies and hedge funds, are often understandably reluctant to take a chance on new financial instruments. So the banks now give their customers the same computerized “wind tunnel” and “stress testing” algorithms that their own quantitative analysts have used to design the products in the first place.
“In the early days, we would run simulation after simulation demonstrating that our instruments would help them better hedge their risks,” acknowledges one former Goldman Sachs and Salomon Brothers executive. “But, frankly, they didn’t fully trust either us or our simulations. It wasn’t until we started giving them the simulation tools we used ourselves that they took us seriously.”
These free simulators proved to be the most profitable innovation that the Goldman Sachs derivatives group launched. Soon, clients began asking for custom derivatives and other tailored instruments. “Without the simulators, customers would never have known what to ask for, and we would never have thought to ask,” recalls the bank executive. Yet, despite its success, this innovation appeared nowhere in the bank’s R&D budget or prospectus. It was only a tacit, not an explicit, locus of value creation.
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+ TrackBacks (0) | Category: Crowdsourcing | Customer Co-Creation
September 21, 2006
Posted by Renee Hopkins Callahan
Last summer I wrote a post on the "crowdsourcing" phenomenon that started a couple of online and offline discussions. One of the people who contacted me after that post was made was Jessi Hempel of Business Week, who was researching an article on crowdsourcing. That article is in the Sept. 25 magazine, in the second issue of the INside Innovation quarterly.
I've exchanged some email and had a couple of very nice conversations with Jessi, and although I am not mentioned in the article, (making me what we in the media used to call a "background interview!"), I can see the thread of some of our conversations in it.
One thing in particular we discussed was "rules" or guidelines for crowdsourcing. It's pretty clear that inviting the public at large to contribute ideas could potentially result in the proverbial "drinking from a firehose" situation. The best case would be you'd spend a hugr amount of teim, energy, and money sifting through the chaos. The worst case would be that you'd just get lost and net out with nothing.
In Jessi's article, the four guidelines are:
1. Be Focused -- "Vaguely defined problems get vague answers."
2. Get Your Filters Right -- "Companies need effective filters to pick the gems."
3. Tap The Right Crowds -- "Smart companies want to assemble the corwds with the most sophisticated knowledge about their business problems to maximize the impact of the small percentage of idea generators within the crowd." This speaks to a corollary of the familiar 80/20 rule -- except in the case of social networks, it's more like the 90/10 rule. About 10% of the participants create and/or build content, while about 90% passively observe.
4. Build Community Into Social Networks -- "CAsh is key to getting people to participate, but successful crowdsourcing taps into a well of passion about a product that stretches beyond monetary compensation."
My rules were similar. The first two are nearly identical:
1. Focus -- Understand how you want to use these ideas; what's your business objective? how does crowdsourcing fit? Otherwise you are just looking for a needle in a haystack.
2. Filter -- You need some way to filter the ideas coming from consumers, either by setting up a system of your own, deputizing someone in your firm to be in charge of crowdsourcing.
Here we diverged -- my 3 and 4 were:
3. Feed -- Figure out a way to feed those ideas into your company; the method of feeding will depend on what your focus is and what kind of filter you have set up, but without a way to figure out how to move ideas into action, you'll be spinning your wheels.
4. Fund -- Offer incentives to consumers, partly for ethical concerns and partly for business concerns -- it's been proven that reward fuels creativity, and while it's true that intrinsic reward (the joy one gets from creating new ideas) weighs more, extrinsic reward (money, recognition) helps as well and helps avoid a "crowdsourcing backlash" -- the image of your company as a slave laborer.
My "fund" accomplishes many of the same things as Jessi's "build community" although is more pointedly about incentives. But we had a significant divergence on No. 3 that's worth noting. While her No. 3, "Tap Into The Right Crowds," is important, I would include it as part of No. 1, Focus.
Meanwhile, my No. 3, Feed (as in "figure out how you will feed those ideas into your company") is very critical, in my opinion. My experience of working with companies on their innovation projects is that this is a sore point; quite often they really *don't* know how to bring those ideas back into their own fold. The new businesses that are being built on the crowdsourcing meme likely have this aspect built into their business model. However, a business that wants to tap into the power of consumer-generated ideas will definitely need a "feed" process or risk wasting all those bright ideas.
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+ TrackBacks (0) | Category: Crowdsourcing
September 15, 2006
Posted by Renee Hopkins Callahan
Hi! I'm finally resettled in Austin, Texas, possibly the only place in the US where you can get a tattoo and dance to two-stepping music in the same neighborhood!
I am still working as Director of Insights & Innovation at Decision Analyst, working remotely. I am also re-launching both this blog and the Corante Innovation Hub I helped start earlier this year.
Part of the Innovation Hub relaunch is a conference blogjam that promises to be lots of fun. The conference is BIF-2, an annual summit held by the non-profit Business Innovation Factory that brings together innovators from across the public and private sectors to share stories about creating change and driving innovation. This year’s summit, the BIF-2 Collaborative Innovation Summit, will be held on October 4-5 in Providence, Rhode Island.
Several Innovation Hub bloggers including myself will be at the event doing a real-time blogjam that can be accessed from the Innovation Hub blog.
Here are more details about the conference itself, if you'd like to go:
BIF-2 will be hosted by Wall Street Journal technology columnist Walt Mossberg and architect, author, and TED founder Richard Saul Wurman. The duo will guide participants through a program that includes Segway inventor Dean Kamen, Nestlé Purina Vice President Betsy Cohen, Gap Inc. Executive Vice President Ivy Ross, Sirius Satellite Radio Executive Vice President Mary Pat Ryan, Anatomical Travelogue CEO Alexander Tsiaras, Pandora.com founder Tim Westergren, and Titanic Discoverer Bob Ballard, Fast Company co-founder Bill Taylor, Medici Effect author Frans Johansson, Seinfeld and Saturday Night Live writer Andy Robin, IDEO’s Director of Human Factors Design and Research Jane Fulton Suri, InnoCentive co-founder Alph Bingham, MIT Media Lab Biomechatronics Director Hugh Herr, Liz Lerman Dance Exchange Founder and Artistic Director Liz Lerman, architect/artist Michael Singer, network guru Peter Gloor, and Director of R&D for Blue’s Clues Alice Wilder, among others.
The Summit format — more conversation than conference — is unique. Presenters have only fifteen minutes on stage to share personal reflections on how they created innovation or catalyzed change. Groups of storytellers are blocked around generous breaks that give participants and storytellers ample opportunity to interact. Most importantly, storytellers fully participate in the two-day event as members of the audience.
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+ TrackBacks (0) | Category: BIF-2
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