More conference notes and ruminations, this time on the talk Innovating Space Using Innovation Space by Jason Heredia of Turnstone (a division of Steelcase) and Tom Mulhern of Conifer Research, a Chicago-based ethnographic research company.
Steelcases research, some done in conjunction with Conifer, asks these questions: What kind of spaces enhance innovation, and what kind of space detracts from innovation? And, even better: Where does innovation live [in the workplace]? Answer: In the linkages between people.
And yes, this is the very territory that the social networking folks are working on. One way to look at social software would be, does the software allow for the right kind of linkages between people, the right kind of access to the space where innovation lives? In their talk, Tom and Jason set forth some Principles of Innovation Space, and I include them here because I wonder if these same principles would apply to the space that a group creates/accesses by using social software, or if the entire model would be different. Here are the principles:
- Persistence: Supports the continuous refinement of the teams shared mind.
- Intent: Not just meeting space, but shared work space in which sustained, purposeful efforts take place and leave traces behind.
- Interaction: Encourages and explicitly drives interaction, bridges the digital and physical worlds.
- Dynamism: Purpose of the space changes as intentions and goals change.
- Flexibility: Supports change modes in innovation.
It seems to me that these would be excellent principles to apply to social software. But thats not my field, so Im totally open to comments there. And of course, if you talk about social software in terms of disruptive innovations, then at some point (perhaps already bubbling up now) therell be some kind of software that allows us to interact and work together in ways that we cant even imagine yet. If its really disruptive, it will allow us to work together in ways that even its creator(s) didnt imagine.
One other interesting thing I found out during Tom and Jasons presentation: The material thats best for group projects is actually that stuff Ive always thought was called foam core but is really (so Tom says) fome cor. Its better than easel pads or tacking things up on walls, because it allows you both to work in large format and to save your work while still in the large format.
So can a group accomplish with a wiki and a groupblog (such as this one) what they could accomplish with some fome cor/foam core and colored markers?
Finally, either Tom or Jason, I forget who, mentioned that the Steelcase site has a lot of information on space, design and workplace issues. They werent kidding. There I found an excellent Steelcase Workplace Report titled: "HotHouse Environments: Fostering Breakthrough Innovation," which presents the findings of two years of surveying more than 1,500 corporate executives, facilities managers, and design professionals from various industries on these questions: How can the workplace affect the way people work
and how satisfied they are? What keeps them from sharing information and being collaborative? Steelcase also has an e-zine called 360, where I found this article based on the HotHouse research: "Unleashing Hidden Creativity: Does Place Matter?". Both are worth reading.