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Gwen Smith Ishmael, Sr. Vice President of Insights and Innovation at Decision Analyst in Arlington, TX, has led marketing and new product development activities in the CPG and technology industries since 1986. She also conceived and developed ground-breaking Web-based promotional vehicles, two of which are patent pending. Gwen holds an MBA in Marketing and is a featured speaker on insights and innovation around the world. Her writings have been featured in international text books, most recently in Managing 4 Ps of Marketing FMCG Sector, and Product Innovation: A Strategic Tool for Growth, by ICFAI Publications, 2006 and 2007, respectively.

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Renee Hopkins Callahan Renee Hopkins Callahan started IdeaFlow and serves as chief blog-wrangler. She is Director of Innovation Services at Decision Analyst in Arlington, Texas, is a former journalist who worked as an editor and reporter for The Dallas Morning News and the Nashville Tennessean, and was managing editor of D, the Dallas city magazine. She has a master's degree in rhetoric and has also taught college-level English and informal logic.
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« Innovation Convergence Notes II:Workplace Innovation Space, Foam Core and Groupblogs | Main | Innovation Convergence Notes III: Sandbox Wisdom, Innovation Bloggers »

September 30, 2003

Innovation Convergence Notes II: Workplace Innovation Space, Foam Core and Groupblogs

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Posted by Renee Hopkins Callahan

More conference notes and ruminations, this time on the talk “Innovating Space Using Innovation Space” by Jason Heredia of Turnstone (a division of Steelcase) and Tom Mulhern of Conifer Research, a Chicago-based ethnographic research company.

Steelcase’s research, some done in conjunction with Conifer, asks these questions: What kind of spaces enhance innovation, and what kind of space detracts from innovation? And, even better: Where does innovation live [in the workplace]? Answer: In the linkages between people.

And yes, this is the very territory that the social networking folks are working on. One way to look at social software would be, does the software allow for the right kind of linkages between people, the right kind of access to the space where innovation lives? In their talk, Tom and Jason set forth some “Principles of Innovation Space, and I include them here because I wonder if these same principles would apply to the “space” that a group creates/accesses by using social software, or if the entire model would be different. Here are the principles:


  1. Persistence: Supports the continuous refinement of the team’s “shared mind.”
  2. Intent: Not just meeting space, but shared work space in which sustained, purposeful efforts take place and leave traces behind.
  3. Interaction: Encourages and explicitly drives interaction, bridges the digital and physical worlds.
  4. Dynamism: Purpose of the space changes as intentions and goals change.
  5. Flexibility: Supports change modes in innovation.

It seems to me that these would be excellent principles to apply to social software. But that’s not my field, so I’m totally open to comments there. And of course, if you talk about social software in terms of disruptive innovations, then at some point (perhaps already bubbling up now) there’ll be some kind of software that allows us to interact and work together in ways that we can’t even imagine yet. If it’s really disruptive, it will allow us to work together in ways that even its creator(s) didn’t imagine.

One other interesting thing I found out during Tom and Jason’s presentation: The material that’s best for group projects is actually that stuff I’ve always thought was called foam core but is really (so Tom says) fome cor. It’s better than easel pads or tacking things up on walls, because it allows you both to work in large format and to save your work while still in the large format.

So can a group accomplish with a wiki and a groupblog (such as this one) what they could accomplish with some fome cor/foam core and colored markers?

Finally, either Tom or Jason, I forget who, mentioned that the Steelcase site has a lot of information on space, design and workplace issues. They weren’t kidding. There I found an excellent Steelcase Workplace Report titled: "HotHouse Environments: Fostering Breakthrough Innovation," which presents the findings of two years of surveying more than 1,500 corporate executives, facilities managers, and design professionals from various industries on these questions: How can the workplace affect the way people work… and how satisfied they are? What keeps them from sharing information and being collaborative?” Steelcase also has an e-zine called 360, where I found this article based on the HotHouse research: "Unleashing Hidden Creativity: Does Place Matter?". Both are worth reading.

Comments (0) | Category: Collaborative Creativity | Conferences | Corporate Climate | Innovation, General



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