Corante

About this Author
Gwen Smith Ishmael, Sr. Vice President of Insights and Innovation at Decision Analyst in Arlington, TX, has led marketing and new product development activities in the CPG and technology industries since 1986. She also conceived and developed ground-breaking Web-based promotional vehicles, two of which are patent pending. Gwen holds an MBA in Marketing and is a featured speaker on insights and innovation around the world. Her writings have been featured in international text books, most recently in Managing 4 Ps of Marketing FMCG Sector, and Product Innovation: A Strategic Tool for Growth, by ICFAI Publications, 2006 and 2007, respectively.

Founding Author

Renee Hopkins Callahan Renee Hopkins Callahan started IdeaFlow and serves as chief blog-wrangler. She is Director of Innovation Services at Decision Analyst in Arlington, Texas, is a former journalist who worked as an editor and reporter for The Dallas Morning News and the Nashville Tennessean, and was managing editor of D, the Dallas city magazine. She has a master's degree in rhetoric and has also taught college-level English and informal logic.

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September 30, 2003

Innovation Convergence Notes II: Workplace Innovation Space, Foam Core and Groupblogs

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Posted by Renee Hopkins Callahan

More conference notes and ruminations, this time on the talk “Innovating Space Using Innovation Space” by Jason Heredia of Turnstone (a division of Steelcase) and Tom Mulhern of Conifer Research, a Chicago-based ethnographic research company.

Steelcase’s research, some done in conjunction with Conifer, asks these questions: What kind of spaces enhance innovation, and what kind of space detracts from innovation? And, even better: Where does innovation live [in the workplace]? Answer: In the linkages between people.

And yes, this is the very territory that the social networking folks are working on. One way to look at social software would be, does the software allow for the right kind of linkages between people, the right kind of access to the space where innovation lives? In their talk, Tom and Jason set forth some “Principles of Innovation Space, and I include them here because I wonder if these same principles would apply to the “space” that a group creates/accesses by using social software, or if the entire model would be different. Here are the principles:


  1. Persistence: Supports the continuous refinement of the team’s “shared mind.”
  2. Intent: Not just meeting space, but shared work space in which sustained, purposeful efforts take place and leave traces behind.
  3. Interaction: Encourages and explicitly drives interaction, bridges the digital and physical worlds.
  4. Dynamism: Purpose of the space changes as intentions and goals change.
  5. Flexibility: Supports change modes in innovation.

It seems to me that these would be excellent principles to apply to social software. But that’s not my field, so I’m totally open to comments there. And of course, if you talk about social software in terms of disruptive innovations, then at some point (perhaps already bubbling up now) there’ll be some kind of software that allows us to interact and work together in ways that we can’t even imagine yet. If it’s really disruptive, it will allow us to work together in ways that even its creator(s) didn’t imagine.

One other interesting thing I found out during Tom and Jason’s presentation: The material that’s best for group projects is actually that stuff I’ve always thought was called foam core but is really (so Tom says) fome cor. It’s better than easel pads or tacking things up on walls, because it allows you both to work in large format and to save your work while still in the large format.

So can a group accomplish with a wiki and a groupblog (such as this one) what they could accomplish with some fome cor/foam core and colored markers?

Finally, either Tom or Jason, I forget who, mentioned that the Steelcase site has a lot of information on space, design and workplace issues. They weren’t kidding. There I found an excellent Steelcase Workplace Report titled: "HotHouse Environments: Fostering Breakthrough Innovation," which presents the findings of two years of surveying more than 1,500 corporate executives, facilities managers, and design professionals from various industries on these questions: How can the workplace affect the way people work… and how satisfied they are? What keeps them from sharing information and being collaborative?” Steelcase also has an e-zine called 360, where I found this article based on the HotHouse research: "Unleashing Hidden Creativity: Does Place Matter?". Both are worth reading.

Comments (0) | Category: Collaborative Creativity | Conferences | Corporate Climate | Innovation, General

Innovation Convergence Notes II:Workplace Innovation Space, Foam Core and Groupblogs

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Posted by Renee Hopkins Callahan

More conference notes and ruminations, this time on the talk “Innovating Space Using Innovation Space” by Jason Heredia of Turnstone (a division of Steelcase) and Tom Mulhern of Conifer Research, a Chicago-based ethnographic research company.

Steelcase’s research, some done in conjunction with Conifer, asks these questions: What kind of spaces enhance innovation, and what kind of space detracts from innovation? And, even better: Where does innovation live [in the workplace]? Answer: In the linkages between people.

And yes, this is the very territory that the social networking folks are working on. One way to look at social software would be, does the software allow for the right kind of linkages between people, the right kind of access to the space where innovation lives? In their talk, Tom and Jason set forth some “Principles of Innovation Space, and I include them here because I wonder if these same principles would apply to the “space” that a group creates/accesses by using social software, or if the entire model would be different. Here are the principles:
Persistence: Supports the continuous refinement of the team’s “shared mind.”
Intent: Not just meeting space, but shared work space in which sustained, purposeful efforts take place and leave traces behind.
Interaction: Encourages and explicitly drives interaction, bridges the digital and physical worlds.
Dynamism: Purpose of the space changes as intentions and goals change.
Flexibility: Supports change modes in innovation.


It seems to me that these would be excellent principles to apply to social software. But that’s not my field, so I’m totally open to comments there. And of course, if you talk about social software in terms of disruptive innovations, then at some point (perhaps already bubbling up now) there’ll be some kind of software that allows us to interact and work together in ways that we can’t even imagine yet. If it’s really disruptive, it will allow us to work together in ways that even its creator(s) didn’t imagine.

One other interesting thing I found out during Tom and Jason’s presentation: The material that’s best for group projects is actually that stuff I’ve always thought was called foam core but is really (so Tom says) fome cor. It’s better than easel pads or tacking things up on walls, because it allows you both to work in large format and to save your work while still in the large format.

So can a group accomplish with a wiki and a groupblog (such as this one) what they could accomplish with some fome cor/foam core and colored markers?

Finally, either Tom or Jason, I forget who, mentioned that the Steelcase site has a lot of information on space, design and workplace issues. They weren’t kidding. There I found an excellent Steelcase Workplace Report titled: "HotHouse Environments: Fostering Breakthrough Innovation," which presents the findings of two years of surveying more than 1,500 corporate executives, facilities managers, and design professionals from various industries on these questions: How can the workplace affect the way people work… and how satisfied they are? What keeps them from sharing information and being collaborative?” Steelcase also has an e-zine called 360, where I found this article based on the HotHouse research: "Unleashing Hidden Creativity: Does Place Matter?". Both are worth reading.

Comments (0) | Category: Innovation, General

September 29, 2003

Innovation Convergence Notes I: Idea Management, Customers Are Important - But IP Is Not

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Posted by Renee Hopkins Callahan

Let’s just get this straight upfront: I am not a real-time conference-blogging demon! For that reason I’m just now getting around to blogging my notes from last week’s Innovation Convergence. But what I lack in speed I hope to make up for in value! I’ve got lots of notes and impressions to share.

First, my overall main impression was that Capital I-Innovation has arrived. Last year’s Convergence had just 70 attendees. This year there were 220, and new conferences on the subject are springing up like mushrooms after a thunderstorm, including this December’s Return on Innovation, at which IdeaFlow contributors Joyce Wycoff and John Wolpert will both be speakers.

Convergence’s very first keynote speaker, Mark Turrell of Imaginatik, referenced a famous (in innovation circles, anyway) Gary Hamel quote that seems to be on its way to becoming reality: “Innovation must become what quality was 20 years ago.”

Turrell sounded another common theme in his keynote, “Measuring the Financial Impact of Innovation: Calculating Your Innovation Gap.” That common theme was to make a differentiation between innovation and creativity, and pretty much every speaker I heard did this. Boiled down to the basics, the difference seemed to be that innovation is a process and creativity is not. Devotees of a process approach to creativity might beg to differ, but for the purposes of this conference, the distinction allowed most speakers a productive platform from which to dive into their take on the innovation process.

My notes on Turrell’s innovation/creativity definitions: Innovation’s a much more corporate thing than creativity, much more of a process. People who don’t get creativity are the ones who control the budgets, the ones you must convince to fund innovation.

Innovation is the process of handling new things; creativity is a one-off, invention is a one-off. Invention and creativity are part of the innovation process.

The main point of his talk was to expound on IOI, or the financial Impact of Innovation. He defined this as the proportion of current and future revenue and profit that is dependent on the company’s ability to innovate, and defined IOI components as revenue growth, revenue protection, productivity, and disruptive change (unplanned activities, or risk).

He then said the innovation gap is the difference between the target level of innovation (IOI) and the current innovation capacity, which is based on the ability of a firm to handle new things.

Idea management is important, because too many new ideas block the pipeline. You could expect him to say that, since Imaginatik is in the idea-management business, but this was another theme that was sounded by many speakers, including the other opening-day keynote, Dr. George Land of the Farsight Group.

First, Land's innovation/creativity definitions: At the beginning of his talk, “A Systems Process for Innovation,” he defined innovation as “organized creativity.”

Land’s Advanced Innovation Method is a process for bringing innovation to a corporation. Most important is the first part, determining what strategic innovation would be for the company. Seventy percent of time and budget should go to the first three steps, he says, which doesn’t even get you to the generating concepts stage. The important first three steps encompass alignment, an innovation audit, and a determination of an innovation strategy. A big part of this is determining internal and external customers’ “deep needs” – what does the customer really want or need in the future? Land says his company actually puts a large number of resources into training a client company’s customers in creativity to get them to articulate their needs. I of course found this fascinating in light of our own consumer-based approach, which has been discussed here recently.

And, connecting to another discussion we’ve been having here lately, this time on the Copyright Wars, Land dropped something of a bombshell early on in his speech by declaring that “product innovations are very easy to copy, and patents are an invitation to a lawsuit.” Sure enough, the first question in the following Q&A was about this assertion. Land explained further: Patents are very easy to go around. The issue is a flow of innovation, and what’s in the pipeline to develop after what you’ve got now has been copied. Always assume you’re going to get copied, and try to discover where you can innovate that it will be invisible. Developing intellectual assets – documented current and past knowledge that can lead to the creation of new knowledge through systematic innovation -- is better than developing IP, which he defined as “knowledge with legal ownership.”

According to Land, only 15% of corporate innovation comes from R&D departments, so that’s not the most important place to be innovative in a corporation. The companies most successful at innovation are stealthily innovating their process, distribution, or some other aspect that’s hard for competitors to grasp and copy.

But in any case, he echoed Turrell by saying, “don’t bust the dam of ideas until you’ve got somewhere for the water to go. Innovation efforts must be targeted or they create chaos. It’s a duty and an obligation NOT to collect too many ideas, to be ruthless with idea management.”

Finally, and this is another theme that was echoed over and over again: The CEO must drive innovation, and financial gap analysis is essential on the front end. You must arm yourself with the facts. Land also felt that a company should have an EVP or C-level innovation executive heading an innovation department that would integrate all functions – marketing, technology, business development, etc. And a company’s biggest barriers to innovation, in his view, are lack of leadership to drive innovation, and lack of strategic alignment regarding innovation.

And this was just the first part of the first day!!! More to come.

Comments (0) | Category: Collaborative Creativity | Commercialization | Conferences | Corporate Climate | Creativity | Disruptive Innovation | Innovation, General | Law & Policy | Marketing | Marketing Research | New Products | Open Innovation | Patents | ROI (Return on Innovation) | Technology

September 21, 2003

Disruption Panic

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Posted by Renee Hopkins Callahan

Says Henry:

...Managers ought to downplay the hype about the enormous potential of a new technology until some compelling uses begin to emerge - both to keep investor expectations down, and to reduce the possible consumer fear factor associated with that new technology.

It's not just the investors and the customers whose fears and expectations need to be managed. It's literally *everyone* who'll be affected by the new technology -- potential competitors, especially whole industries whose products and business models may potentially be displaced by the disruptions caused by the new products and the new business models that cannot be predicted in advance. We can see this very kind of fear played out every single day as we follow developments in the copyright wars.

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September 19, 2003

More On Fear and Innovation

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Posted by Henry Chesbrough

Henry Chesbrough surfaces, after surviving his August move from Harvard to Berkeley! Here he weighs in on the enhancement/replacement innovation fear conversation:

Leslie's concept of enhancing innovations and replacement innovations is a useful one, and my former colleague Clay Christensen termed these different types of innovation "sustaining" and "disruptive."  Leslie is less concerned about the impact of these different types of innovation on their respective suppliers than Clay's original formulation was, and more interested in the impact upon us customers and users.  But I think they are talking about similar things.

In either case, another important lesson from the history of earlier technologies is that the most valuable use of a technology by a customer or user is often very hard to foresee.  In the case of the VCR that Leslie mentions, for example, the original use was envisioned to be one of "time shifting," whereby people would record programs at the time they were broadcast, and see them at whatever time they wished.  (This is eerily like the value proposition of today's TiVo technology, with the added bonus of fast forwarding through the commercials.)  As we came to learn, the "killer app" for VCRs was video rentals, a market that didn't really exist prior to the VCR, and wasn't on any VCR manufacturer's radar screen at the time.  This new application ushered in Blockbuster and other stores.  The movie catalog of studios soon became much more valuable, because there was a new distribution channel to market the library of old films.  Studios eventually mastered the art of launching a film into theaters, and when to launch it into video stores to get the most money out of the film.  Only now, more than 25 years later, is the "time shifting" application really becoming valuable through TiVo and others.

To take another example of the difficulty of accurately judging the best use of a technology from around the same time, when Intel first signed up IBM in 1978 as a customer of its 8088 microprocessor for what would become the IBM PC, Intel didn't even regard the design win as one of their top fifty applications for the 8088.  Yet the successor Pentium microprocessor today contributes 80% of Intel's revenues and 100% of its profits.

So the emotional responses to innovation of "fear" and "replacement" are based on a misconception: the idea that the likely impact of a technology is readily foreseen at the outset.  The reality is that extensive experimentation and trial and error may have to occur before the best use of a new technology can be discovered.  And the creator of the technology may not even know what this best use might be.  This suggests that managers ought to downplay the hype about the enormous potential of a new technology  until some compelling uses begin to emerge - both to keep investor expectations down, and to reduce the possible consumer fear factor associated with that new technology.

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September 18, 2003

Fear, Replacement and Enhancement

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Posted by Leslie Martinich

Renee mentioned in her posting "Newspapers Disrupted" that the Internet is a disruptive technology for newspapers.


I want to make a couple points:


(1) Every significant innovation is accompanied by fear.


(2) Some innovations provide replacements for the way we do things; other innovations provide enhancements to the way we do things.


To illustrate this, consider VCR technology.  When it was introduced, Hollywood expressed a lot of fear--fear that people would no longer go to movie theaters.  They feared that VCRs would replace theaters, and that the movie industry would wither and die.


This has not proven to be the case.  In fact, VCRs (and now DVD players) have enhanced people's opportunities for entertainment.


What about newspapers?  Classroom education?  The Post Office?


My current view is that online news, online education and email simply enhance our opportunities for receiving information.


Nonetheless, current industry leaders can either manage the discontinuities and disruptions or lose their leadership roles.

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InnovationConvergence 2003

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Posted by Renee Hopkins Callahan

One more reminder about the 9th annual InnovationConvergence 2003, which will be September 21-24 (next Sunday through Tuesday)  in Minneapolis. Our own Joyce Wycoff is the chairperson of this conference, which is a gathering of leading innovation practitioners to explore best practices and share tools and techniques. Covered at the conference will be these topics: Drive the Innovative and Creative Culture Within Your Organization, Reinvent your Business Strategy, Leapfrog the Competition, Revolutionize Your Industry, and Create the Future. Obviously Joyce will be there, and I will be too. If you go, find me and introduce yourself!


(Note: IdeaFlow is a media partner for InnovationConvergence; if you register because you found out about it here, please let them know!)

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September 10, 2003

Creativity and Innovation on the Web

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Posted by Renee Hopkins Callahan

This Waypath Buzzmaker is way cool...you put in up to five search terms, and get back a graphical representation of the number of links each term has generated on blogs over the past 10 weeks. Below is the result for the terms "creativity" and "innovation." Click on the image and you get the search result links. Thanks to Dave Pollard for the pointer.

...continue reading.

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September 9, 2003

Innovation In Action At Maytag

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Posted by Renee Hopkins Callahan

Interesting NYT article (reg reqd) on how Maytag is using an in-house skunkworks type of group to revive its brand - and its company - with innovative new products and people:


"But unusual products that break away from Maytag's traditional washers and Hoover vacuum cleaners are not the only inventions the company wants from the team, which was created by Ralph F. Hake, Maytag's chairman and chief executive, from the remnants of its e-business unit. The team, with 10 to 12 members, is expected to seed Maytag with people who can move faster than the competition, think differently about how to make products and keep the company's larger units in touch with consumers.


'I subscribe to the idea that people running big business units are pretty conservative,' Mr. Hake said. 'They spend their time fixing problems and getting business done. If I had told Jenn-Air to do a small appliance, it would have been low on their priority list. But this team's main role in life is to create new products.' "

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One Last Creative Act

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Posted by Renee Hopkins Callahan

It's not the newest news that songwriter extraordinaire Warren Zevon died of lung cancer last Sunday, mere weeks after releasing his last CD, The Wind.  But it's worth mentioning here, just for his gutsy, creative approach to a diagnosis of terminal lung cancer. I haven't got the CD myself yet, but I did notice it's number one with a bullet on Amazon today.

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More On Blog Panels...

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Posted by Renee Hopkins Callahan

...from Dina Mehta, who's considering doing something similar in researching youth in India: "Leading edge innovation circles, youth speak panels, youth tribe and community panels, youth encounters - blog panel where marketers can interact on a subject with his audience ...... many many 'blog panel' opportunities come to mind ...."

Comments (0) | Category: Blogging & Innovation/Creativity

New Fast Company Blog

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Posted by Renee Hopkins Callahan

Fast Company magazine has a new groupblog that its writers and editors contribute to, and like the magazine itself, creativity and innovation are hot topics. They've already quoted IdeaFlow, if you need further proof that they're smart people ....check it out. Here's a roundup of their recent blogposts on creativity and innovation.

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September 8, 2003

Blogs, Consumers And Innovation

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Posted by Renee Hopkins Callahan

Stuart Henshall responded to my post about using consumers for innovation by asking if any marketers are out there using blogs as part of diaries for consumer research: "What captures the imagination -- is the idea of giving product managers a 24/7 focus group on steroids."


An interesting idea, so I'm passing it along. Anybody doing this? I have considered the idea of setting up a blog interface for our panel. The care and feeding of a panel, especially an innovation panel like ours where we've actually evaluated and screened the members for creative skills and give them ongoing creativity training, is very time-consuming and expensive. Blogging, RSS, wikis, and other kinds of social software could be a great help.


What Stuart's postulating would be pretty cutting-edge, kind of like a cross between self-reported diaries and ethnographic research. What you'd get from the panelists would blur the line between research and ideation, but imagine the potential for inventive recombinations - both on the part of the panelists and on the part of the marketer analyzing the ongoing results.

Comments (0) | Category: Blogging & Innovation/Creativity

September 3, 2003

Copyright Wars: Either/Or vs Both/And

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Posted by Joyce Wycoff

Joyce is on a book deadline, so I'm posting her answer to what I just posted about creativity, innovation and the 'copyright wars'......here's Joyce:


I think this post is very much about the "either/or" vs. "both/and" mindset. It's easy to say we have to do this OR that ... much harder to figure out how we can do this AND that. The copyright issue is a perfect example - free flow of information does stimulate creativity ... and people do need to benefit from their labors, even creative labors.


Last year at Convergence we had John Perry Barlow speak - he is very much on the side of opening up creative works in order to stimulate more creativity. He also said that, in the time when people could freely download music, the record industry was selling more and making more money. Since they clamped down on copying, sales have gone down. He said a similar pattern was true with the Grateful Dead, who allowed people to freely record concerts. Obviously, they didn't suffer much financially and what they created was an army of supporters who recruited other fans by sharing bootleg tapes which turned into record sales and concert tickets.

As a writer, I feel the buffeting winds of both sides of this issue but know there is a place in the middle where if you freely share enough, you get compensated for your efforts. Also, I found out a long time ago, I can spend a lot of time, energy and money trying to protect my intellectual property ... or I can just keep producing more. Since I like the "producing more" way of living, I don't worry much about the rest.

I guess it comes down to a mindset: Do we believe in a world of abundance where sharing freely results in abundance for all, or a world of poverty where if you have more, it means I have less. I don't know the "reality" of the world, but I do know I prefer to have a mindset of abundance ... even when it sometimes doesn't seem to be working. ;-)

Comments (0) | Category: Innovation, General

September 2, 2003

Consumers: An Open Source For Open Source Innovation?

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Posted by Renee Hopkins Callahan

Here’s a conversation I had with Andy Hargadon, author of How Breakthroughs Happen: The Surprising Truth About How Companies Innovate (I’ve posted on this book before, so background info’s available here, here, here and here):

Renee: Do you have an opinion about the role of consumers in innovation? My company has a consumer panel (screened for creativity and further trained in creativity techniques), which we use for ideation projects. It had not occurred to me to analyze the use of this consumer panel via social network theory, but while reading your book I got to thinking about that.

Our projects are all for consumer products, so using consumers for ideation, especially those screened for past product category usage, makes sense from the point of view that the consumers have both domain relevant knowledge (as potential users of the new product) and have creativity skills. But now I am wondering if we are also getting some benefit from the collection of small worlds the consumers are all from, and the weak ties they have to a number of various groups including our panel.

Andy: Consumers have always played an influential role in the innovation process. Perhaps even the most influential role. The idea of open source innovation that has been popularized with the Linux movement is actually older than most every other model of innovation. Eric Raymond's distinction between cathedral and the bazaar approaches to managing software development is right: With cathedrals representing the large, centrally controlled development projects and bazaars the open source, emergent projects. But the bazaar has been around a lot longer than the cathedral.

Good old-fashioned Yankee ingenuity came mostly from the "open source" nature of the early mechanical equipment used in agriculture and manufacturing. The wheels, gears, cranks, belts, pulleys, sifting, sorting, bundling, bobbing, and weaving were all right out there. If anything broke, workers in the field and factory fixed it — and if they were worth anything, improved on whatever it was that broke. James Watt "invented" the steam engine when he was asked to repair a Newcomen engine and turned it from a single-stroke to a two-stroke piston action. Much of America's rapid advances in industrialization in the 19th century came from these self-taught mechanics who moved from fixing equipment in their small towns to developing their own more radical innovations. Edison learned much of his trade as a telegraph operator and repairman tinkering with the existing equipment. So did Ford, Elmer Sperry, and countless others. That's open source, and that's customer innovation.

Is this bad? It depends on whose perspective you take. McCormick (of the reaper) and many others found that farmers and local craftsmen were knocking off their products (and improving upon them) in ways that both made it hard for them to amass fortunes, but also in ways that rapidly improved on the technologies. Patent and copyright laws protect the first to claim legal ownership, but deny the origins of their work and, as badly, forestall future improvements by others. Witness the digitally-improved but unauthorized version of Star Wars, Episode One which removed 20 minutes of the annoying Jar Jar Binks - Lucas and Company moved quickly to shut down the offending site but I, for one, would rather have seen the open-source version. Would Windows still be what it is if frustrated users everywhere could have made countless small changes to it?

The trick is, of course, finding that balance between neither shutting down such customer innovation nor trusting in it completely. In the first case, by holding too tightly to a new product or service you can easily miss the unexpected opportunities that others see in the technology. Prodigy, in the late 1980s, could have become America Online had they recognized that their customers, who were more interested in emailing each other than buying online merchandise, were right. Instead they insisted on hewing to their own vision and ignoring valuable customer input. In the second case, the open source movement is famous for not financially rewarding original developers. This is understandably a hard model for companies to pursue.

So how can companies involve users in the innovation process a la open source, but retain control in the process? Eric von Hippel, of MIT, has talked about the importance of identifying lead users - those customers who are pushing the boundaries of your products. These lead users can be great resources for identifying ways to improve the technology or enter new markets. This can take place in the development process, through intense involvement with lead-user customers in the generation of novel products. But it can also happen in the field, through ongoing relationships with users. Rather than trying to be the first to introduce a new product, this latter strategy means being the first to improve on the innovation - because someone will. Companies can use the development process, and the first releases of a new product to forge close relationships with customers who can help them identify ways to improve their own offerings. In this way, customers are helping with the generation of innovations, but they are doing so with something real in their hands, on their screens, etc... and so can make much more informed and practice-driven suggestions.

Inherent in this strategy, however, is the assumption that the first product introduced is not the right one but that it has given the company a head start over others in learning what the technology can do and what the market wants it to do. As Raymond says of open-source software development, "given enough eyeballs, all bugs are shallow." With enough people using a new technology, the chances increase dramatically that someone out there will have an easy but powerful idea for improvement - but only if they can get at the underlying technology, learn about it, see it in action, and experiment with it. The Model T was designed to be maintained with a screwdriver and a paint scraper (to clean the soot off the pistons). The original operating systems were open to everyone to hack and improve. Try that with a modern engine or modern OS.

How can your company exploit its connections to customers (and from the sounds of it, the kinds of customers who are often lead-users) to involve them in the initial and ongoing generation of innovation?

Renee: In a social network sense, our consumer panelists can serve as connectors between small worlds, with those of us who work with the panel serving as facilitators that make the actual bridge (at least, if we do our part right). We had not really thought of our panelists as lead users…but in a sense, that’s exactly what they are. Here’s a definition I found of von Hipple’s lead users: "Lead users are potential customers have essentially been dissatisfied with currently available products, but need a product to solve their problem. Lead users then develop their own solutions (i.e., product)."

All of our panelists have what we call “idea-centric creativity,” the ability to come up with new product ideas. This would, I think ,be a characteristic of the lead user, too. I believe the main difference is that for any given project, we select panelists with some level of relevant product-category experience. We wouldn’t put together a group of people who only have experience with the specific product our client makes (as the true lead user would). For us, that’s too close-in for true inventive recombination. Panelists with product category experience, though, along with their idea-centric creative skills, are able to come up with the most relevant ideas. Another approach is to mix our consumers with a company’s lead-user customers and/or internal R&D people, so that the product knowledge of the one group plays off the creativity skills of the other.

So in a sense you could describe what we would do as setting up an opportunity for our panelists to act as lead users, to generate the kind of ideas you would get from lead users.

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September 1, 2003

Creativity, Innovation and the ‘Copyright Wars’

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Posted by Renee Hopkins Callahan

You may have seen this Business Week interview with Ed Felten, professor and writer of the Freedom To Tinker blog, on the “collision between creativity and protecting intellectual property.” A number of people sent the link to me, including Andy Hargadon. It also relates directly to an issue Leslie brought up here last week.

Here’s an excerpt:

“This is the copyright wars. We're now in a situation where policy isn't just about copyright, it's about cultural and industrial policy as well. That's the point of the trend to try to defend the interests of copyright owners, which are legitimately threatened, by trying to slow down or control the development of some general-purpose technologies.”


I can’t help but notice that there are more questions than answers here. I also can’t help but notice that the Copyright Wars seem mostly to be about the way this issue is being framed: “Creativity and innovation will die with too much empahsis on intellectual property laws” says one side, while the other says "Creativity and innovation will die if ideas can't be protected by IP laws." It seems to me that if someone could come up with a better way to frame the overall issue, it might be easier to find solutions. Not to suggest this will be easy - I certainly don't have the answer! I'm still adrift in the sea of questions on this issue.

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InnovationConvergence 2003

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Posted by Renee Hopkins Callahan

Need to remind you all about the 9th annual InnovationConvergence 2003, which will be September 21-24 in Minneapolis. Our own Joyce Wycoff is the chairperson of this conference, which is a gathering of leading innovation practitioners to explore best practices and share tools and techniques. Covered at the conference will be these topics: Drive the Innovative and Creative Culture Within Your Organization, Reinvent your Business Strategy, Leapfrog the Competition, Revolutionize Your Industry, and Create the Future. Obviously Joyce will be there; I will be too, and I’m not sure about Henry, John and Leslie. If you go, find me and introduce yourself!


(Note: IdeaFlow is a media partner for InnovationConvergence; if you register because you found out about it here, please let them know! And yes, the cryptic-looking banner ad over there at top right will lead you to information about the conference, as well as the links in this post.)

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